Christopher Liu

Software Engineer | Specializing in Game Development & Full-Stack Solutions
GitHub | chrislx.com | [email protected] | (732) 501-6101 | Manhattan, NY |
Introduction. I'm a software engineer with 2 years of professional development experience in both games and full stack web development. I'm looking for a fast-paced environment to learn robust, performant, and elegant programming. Currently, I am a full time student studying computer graphics and working on a zig game engine.
Skills. Typescript/Javascript, HTML, CSS. C#, Unity. Unreal, C/C++. Zig, Python, React, Next.js, Git.
Languages. English (Native), Japanese (Professional).
Education New York University
Bachelor of Arts, Computer Science May 2021 - Sep 2021
GPA: 3.98
Relevant Coursework: Operating Systems, Computer Systems Organization, Data Structures, NLP, Algorithms.
KCP International & Japan Electronics College Jan 2023 - Mar 2025
Studied Japanese and CG modeling and animation using Maya and Zbrush. Passed the highest level (N1) of the national Japanese Language Proficiency Test.
Experience International Game Technology
Software Engineer (Tools) Oct 2021 - Dec 2022
- Developed FUEL, IGT's in-house translation system. Migrated XML data to Unity C# ScriptableObjects and Addressables, reducing asset load times by 30%.
Game Engineer (Prototypes) Oct 2021 - Dec 2022
- Programmed slot machine games in Unity, working with producers and designers in implementing rapid-iteration prototypes for slot games.
- Developed GGA, a new node-based game framework, reducing prototype development time from 2 weeks to 2 days.
Viewlabs
Web Developer Aug 2020 - Sep 2021
Created the front end of 360Meet using React.js, a 3D virtual reality conferencing platform and responsible for reducing initial load times by 75%.
Spearheaded development of interactive 3D tours using React, HTML and CSS leading to 15% increased client web traffic.
Projects JLPTcheck.com
Designed and created a website to test Japanese language ability, using React, Next.js, PostgreSQL. Received 500+ interactions within the first day of launch.
A Tied Tale
Led a team in developing a custom physics-based game with AI controlled characters in Unity and C#. Won runner-up at the 2021 College Game Jam.
Large Two
An online multiplayer 3D card game with real-time chat (Socket.io), 3D graphics and animation (Three.js), and a modern React UI hosted on AWS to ensure <100ms response times globally with 100+ concurrent players.