Christopher Liu
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Software Engineer | Specializing in Game Development & Full-Stack Solutions
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GitHub
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chrislx.com
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[email protected]
| (732) 501-6101 | Manhattan, NY |
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Introduction. I'm a software engineer with 2 years of professional development experience
in both games and full stack web development. I'm looking for a fast-paced
environment to learn robust, performant, and elegant programming. Currently, I am a full time student
studying computer graphics and working on a zig game engine.
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Skills. Typescript/Javascript, HTML, CSS. C#, Unity. Unreal, C/C++. Zig, Python,
React, Next.js, Git.
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Languages. English (Native), Japanese (Professional).
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Education |
New York University |
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Bachelor of Arts, Computer Science |
May 2021 - Sep 2021 |
GPA: 3.98 |
Relevant Coursework: Operating Systems, Computer Systems Organization,
Data Structures, NLP, Algorithms.
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KCP International & Japan Electronics College |
Jan 2023 - Mar 2025 |
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Studied Japanese and CG modeling and animation using Maya and Zbrush.
Passed the highest level (N1) of the national Japanese Language Proficiency Test.
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Experience |
International Game Technology |
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Software Engineer (Tools) |
Oct 2021 - Dec 2022 |
- Developed FUEL, IGT's in-house translation system.
Migrated XML data to Unity C# ScriptableObjects and Addressables,
reducing asset load times by 30%.
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Game Engineer (Prototypes) |
Oct 2021 - Dec 2022 |
- Programmed slot machine games in Unity, working with producers and
designers in implementing rapid-iteration prototypes for slot games.
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- Developed GGA, a new node-based game framework, reducing prototype
development time from 2 weeks to 2 days.
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Viewlabs |
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Web Developer |
Aug 2020 - Sep 2021 |
Created the front end of 360Meet using React.js, a 3D virtual reality
conferencing platform and responsible for reducing initial load times by 75%.
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Spearheaded development of interactive 3D tours using React,
HTML and CSS leading to 15% increased client web traffic.
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Projects |
JLPTcheck.com |
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Designed and created a website to test Japanese language ability, using React,
Next.js, PostgreSQL. Received 500+ interactions within the first day of launch.
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A Tied Tale |
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Led a team in developing a custom physics-based game with AI controlled characters in Unity and C#.
Won runner-up at the 2021 College Game Jam.
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Large Two |
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An online multiplayer 3D card game with real-time chat (Socket.io),
3D graphics and animation (Three.js), and a modern React UI
hosted on AWS to ensure <100ms response times globally with 100+ concurrent players.
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